package mh.entity;

public enum DamageEffectEnum{
	BURN,
	EXTINGUISH,
	WET,
	DRY,
	FROZE,
	UNFROZE,
	HIT,
	BLAST,
	REPAIR,
	BLEED,
	HEAL,
	BLOCK,
	UNBLOCK,
	SLOWDOWN,
	LEVITATE,
	PUSH,
	PULL,
	DISARM,

	MAGNET, //Accio magnet negative, repulgo magnet positive. An object is considered to be positive.
	LIGHT,
	STUN,
	DESTUN,
	KILL;

}
